Farmer Similator Job
25.00 USD
Package Description
📺 Youtube: https://www.youtube.com/watch?v=aZIewd1IR1w&t=3s
📺 Youtube: https://www.youtube.com/watch?v=wipSmy_MjS4
🪧 CFX: https://forum.cfx.re/t/Farmer-Job/3771395
I deliver scripts with CFX Asset Escrow System, those are licensed on your cfx account that you entered when purchasing. Only some parts of them are encrypted. You can still configure alot of things in the open parts and the config file.
How to do the farmer job?
- Go to the the marked area on the map and change your outfit with workwear (optional) and choose a non occupied field to start the job.
- Attach the tractor to the baletrailer and start driving to the marked field.
- When your arrive to the field, the crops and harvester will be there. Park the tractor and get into the harvester.
- Harvest all marked crops with harvester. Move the pile of crops on to the baletrailer and then drive the tractor to starting point which will be marked as well.
- Park the tractor and baletrailer behind the trucks trailer. Load the pile of crops from baletrailer to the trailer.
- When finished get in to the truck, combine it with trailer and drive it to the marked warehouse.
- Pick up the pie of crops and deliver them to the warehouse.
- Bring the truck back.
Things you should know
- Â We have been using this script for a month on the server i developed. No problems sofar is detected.
- if PLT.jobRequired "true" then you need to import it into your farmer.sql database if you using esx_joblisting or compatible with it farmer job automatically will be listed on your business center. If you are using a different business center script, you should integrate it .if PLT.jobRequired false then you don't need to do anything and everyone will be able to start the job.
- Script creates bales, crops, harvester, tractor, bale trailer, truck and truck trailer at certain stages of the job. if you move 400 distance away from these objects. The information of these entities is deleted on the player side and kept on the server side. When you approach, it is transferred to the player side with new information. Because the information has changed, the script cannot process those objects. Therefore, when the player is 350 distance away from the objects, it starts giving an error message to the player. If it exceeds 375, it deletes all entities and cancels the profession.
- When player crashed or get out of the game somehow, spawned objects stays on the server. This is how i solved this situation: those who do work are saved on the server side. If she/he leaves the server without finishing her job, using fivem natives deletes all the objects that player created with this script. As a result if the player on job and disconnected, automatically all objects are deleted and the worked field becomes reusable.
- There are 7 fields in total and 7 players can work at the same time. When you arrive the truck delivery step, this field will be reusable by other players. This way there won't be any queue or if there is any queue the waiting time will be shortened.
- The harvester is and old shared work on the web and its replaced with "tractor3" also the original "baletrailer" is replaced after i deleted the bales on it.